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Polimatia
Posted in Body
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A Theory of Play and Fantasy – Bateson
Formulated as a series of hypotheses/ideas:
- Verbal communication types (177-178)
- Denotative
- Metalinguistic – subject of discourse is language itself
- Metacommunicative – subject of discourse is relation b/t speakers
- Implicit information on how to interpret metacomm messages

- Evolution: key stage is recognition of sign as signal
- -> representation can now be evaluated

- -> representation can now be evaluated
- Observed monkeys play: resembles combat, but human observers can tell it isn’t, and monkeys themselves are also aware it isn’t (179)
- Requires metacomm

- Requires metacomm
- 4. Message of “this is play” (180)
- = what we are doing does not mean what it does normally
- Playful action denotes that action, but not what the action itself denotes
- E.g. a nip denotes a bite, but not aggression
- 2 degrees of abstraction used
- 5. Map-territory relation: message does not consist of what it denotes (180-181)
- 6. Threat is like play metacomm (181)

- 7. Histrionic behavior, deceit, dramatization as well
- 8. Play, threat, etc. are all part of a complex of phenomena

- 9. Ritual: distinguish denotation from denoted (182)

10. More complex play: actions built around the question “is this play?”
11. Second paradox of play: actions performed are themselves fictional
12. Non-denoted thing can be taken as real (183)
13. Frames and contexts: the paradoxical frame (184)
14. If first statement is false -> rest are true
- Primary reaction
- Higher level thought recognizes this is not necessary (independent truth values)

15. When playing, the frame can go unrecognized (185)
16. Premises are intransitive
17. Definition of a psychological frame (186)
- 1) delimits a set/class of action
i. Distinguishes play from nonplay
18. Function and use of psychological frame (187)
- Exclusive – excluding some things includes others
- Inclusive – including some things excludes others
- Related to premises – must interpret things w/in the frame different from those outside
i. All included share premises
- Metacomm – message that defines the frame -> instructions on interpretation (188)
- Metacomm + metalinguistic messages define set of messages frame is about
i. All are about or define a frame
- Frame vs perceptual gestalt
i. Frames need an outer frame to define the ground for figures
ii. Background set must all be same degree of abstraction as the foreground set (189)
iii. Serves to delimit a logical type
iv. Thus paradoxical (dividing 2 logical types)
19. 3 types of message seen in animal behavior
- Mood-signs
- Simulations of mood-signs
- Messages to enable the receiver to distinguish (a) and (b)
i. E.g. “this is play”
20. This triadic constellation is seen elsewhere (190)
21. Frames for psychotherapy
- Is psychopathology due to frame/paradox handling?
- Does psychotherapy use frames/paradoxes?
- Can we explain this process of manipulation in terms of frames/paradoxes?
![daniel arsham 3[10]](https://photoatelier.org/wp-content/uploads/2013/03/daniel-arsham-310.jpg?w=520&h=782)
22. Schizophrenic = lack metacomm
23. Therapy = change patients metacomm habits (191)
- Must communicate at a meta-level about changes in metacomm rules
- Frame = spatial + temporal boundary on a set of interactive messages***
- (magic circle!)
- Therapy = recognize, discuss, and change metacomm rules (192)
i. Then resume play/game
ii. Issue is we can’t really separate the 2 processes
- Must discuss changes w/in the game
- Rules remain implicit, but are changeable
- Must propose experimental actions as part of the game

24. Not clear on explaining front
25. Paradoxes of abstraction are necessary
Summary notes:
-need to implicitly suggest new actions/rules/modifications
-improv and shared mental models
-cannot step outside normal bounds
-everything must remain w/in the regular course of interaction
-e.g. Super Mario Bros. where blocks suggest an action w/o explicitly telling you
-cannot / should not break 4th wall
-meanings of actions do not extend universally, but are local to a frame/situation or a smaller portion of one
-key idea is metacommunication – ability to recognize + send messages regarding the relation b/t interactors
-multiple levels of interpretation of messages
via:
http://alexzook.wordpress.com/2011/03/05/a-theory-of-play-and-fantasy/
Posted in Mind
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Diegesis
an interior view of a world
extradiegetic level
narrator’s level, the level at which exists a narrator who is not part of the story he tells.
diegetic level
level of the characters, their thoughts and actions.
metadiegetic level or hypodiegetic level
part of a diegesis that is embedded in another one and is often understood as a story within a story, as when a diegetic narrator himself/herself tells a story.

Vanessa’s solo in Irruptions: Ankoku Butoh Ritual & Sound at The Chapel
“Ankoku butoh,” the dance of darkness.
Beyond that, Butoh is easy to talk about and almost impossible to define.
Butoh dance emerged from post war Japan in 1959, and because of being born from devastation, Butoh is at its root a dance that grows like a flower from rubble, malformed but hungry, alive, seeking light.
The essence of Butoh dance is crisis and growth.
But what is Butoh?
I can say this: I have not experienced a more relevant and immediate form of social expression than Butoh dance. To me butoh is the same as Jean Genet — an all seeing eye inside a gutter it refuses to leave. Butoh is always relevant because it is a dance that springs from its environment … it is the dance of the morning after, of existing with the consequences of others’ actions. Accept that you were born with radiation poisoning from the atomic bomb, or with fetal alcohol syndrome or with flippers for hands. You didn’t have any choice about that. That you were born and the conditions you were born in were the dances of others. But what will you do now? How will you choose to live your life? In a sense, that is your ankoku butoh dance. You look inside to find the reason to move.
Butoh dance embraces paradox, nuance and moral complexity and eschews rigid definitions. It insists on rawness inside fragility, on primitivism inside complexity, on emotion and instinct as fine art.
Butoh, by its nature, has always been challenging to present to larger audiences. It is rarified and subtle, acutely intimate, and often considered grotesque. Further, Butoh can be trying for Western audiences as it seems to slow down time, even as everything else in our lives is accelerating. This is by design. Butoh stops and breathes. Butoh asks for a greater level of concentration from its audience. This bond of concentration creates a performance environment of uncommon emotional depth, a shared passage, and hopefully, a small, lasting transformation.
Fundamental concerns of the butoh dancer:
Finding new ways to live and new bodies to live in
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Learning to understand the value of each life and each death
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The interconnection of all things
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The manifestation of all things through the dancer’s body
Butoh is a performance, but its preoccupation is with adaptation; each dance grows up out of the fault lines in human cultures that bring our societies again and again into conflict, devastation, and alienation from the natural world. Butoh challenges and attempts to transform preconceptions of the mind, of the body, of movement; to bring greater attention and sensitivity to how we perceive and interact with the world. How do we behave once we know we are connected to everything?
And what is Butoh dance?
Billions and billions of lives and deaths happened for you to be here right now … the history of these lives and deaths is written inside you, in your DNA. Butoh dance is the story of all those lives and deaths emanating from the temporary body of the dancer. And soon, that dancer’s life and death will dance through someone else. Butoh dance is not a memorial, it is an eternal recognition, stepping forward.

via:
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