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both of them were …
Posted in Mind
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One Night Stand
you are
yesterday’s
bouquet so sadly
raided, I kiss your poor
breasts as my hands reach for love
in this cheap Hollywood apartment smelling of
bread and gas and misery
.
.

from Bukowski’s poem: “One Night Stand” (The Rooming House Madrigals – 1988)
Posted in Body
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A Theory of Play and Fantasy – Bateson
Formulated as a series of hypotheses/ideas:
- Verbal communication types (177-178)
- Denotative
- Metalinguistic – subject of discourse is language itself
- Metacommunicative – subject of discourse is relation b/t speakers
- Implicit information on how to interpret metacomm messages

- Evolution: key stage is recognition of sign as signal
- -> representation can now be evaluated

- -> representation can now be evaluated
- Observed monkeys play: resembles combat, but human observers can tell it isn’t, and monkeys themselves are also aware it isn’t (179)
- Requires metacomm

- Requires metacomm
- 4. Message of “this is play” (180)
- = what we are doing does not mean what it does normally
- Playful action denotes that action, but not what the action itself denotes
- E.g. a nip denotes a bite, but not aggression
- 2 degrees of abstraction used
- 5. Map-territory relation: message does not consist of what it denotes (180-181)
- 6. Threat is like play metacomm (181)

- 7. Histrionic behavior, deceit, dramatization as well
- 8. Play, threat, etc. are all part of a complex of phenomena

- 9. Ritual: distinguish denotation from denoted (182)

10. More complex play: actions built around the question “is this play?”
11. Second paradox of play: actions performed are themselves fictional
12. Non-denoted thing can be taken as real (183)
13. Frames and contexts: the paradoxical frame (184)
14. If first statement is false -> rest are true
- Primary reaction
- Higher level thought recognizes this is not necessary (independent truth values)

15. When playing, the frame can go unrecognized (185)
16. Premises are intransitive
17. Definition of a psychological frame (186)
- 1) delimits a set/class of action
i. Distinguishes play from nonplay
18. Function and use of psychological frame (187)
- Exclusive – excluding some things includes others
- Inclusive – including some things excludes others
- Related to premises – must interpret things w/in the frame different from those outside
i. All included share premises
- Metacomm – message that defines the frame -> instructions on interpretation (188)
- Metacomm + metalinguistic messages define set of messages frame is about
i. All are about or define a frame
- Frame vs perceptual gestalt
i. Frames need an outer frame to define the ground for figures
ii. Background set must all be same degree of abstraction as the foreground set (189)
iii. Serves to delimit a logical type
iv. Thus paradoxical (dividing 2 logical types)
19. 3 types of message seen in animal behavior
- Mood-signs
- Simulations of mood-signs
- Messages to enable the receiver to distinguish (a) and (b)
i. E.g. “this is play”
20. This triadic constellation is seen elsewhere (190)
21. Frames for psychotherapy
- Is psychopathology due to frame/paradox handling?
- Does psychotherapy use frames/paradoxes?
- Can we explain this process of manipulation in terms of frames/paradoxes?
![daniel arsham 3[10]](https://photoatelier.org/wp-content/uploads/2013/03/daniel-arsham-310.jpg?w=520&h=782)
22. Schizophrenic = lack metacomm
23. Therapy = change patients metacomm habits (191)
- Must communicate at a meta-level about changes in metacomm rules
- Frame = spatial + temporal boundary on a set of interactive messages***
- (magic circle!)
- Therapy = recognize, discuss, and change metacomm rules (192)
i. Then resume play/game
ii. Issue is we can’t really separate the 2 processes
- Must discuss changes w/in the game
- Rules remain implicit, but are changeable
- Must propose experimental actions as part of the game

24. Not clear on explaining front
25. Paradoxes of abstraction are necessary
Summary notes:
-need to implicitly suggest new actions/rules/modifications
-improv and shared mental models
-cannot step outside normal bounds
-everything must remain w/in the regular course of interaction
-e.g. Super Mario Bros. where blocks suggest an action w/o explicitly telling you
-cannot / should not break 4th wall
-meanings of actions do not extend universally, but are local to a frame/situation or a smaller portion of one
-key idea is metacommunication – ability to recognize + send messages regarding the relation b/t interactors
-multiple levels of interpretation of messages
via:
http://alexzook.wordpress.com/2011/03/05/a-theory-of-play-and-fantasy/
Posted in Mind
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Diegesis
an interior view of a world
extradiegetic level
narrator’s level, the level at which exists a narrator who is not part of the story he tells.
diegetic level
level of the characters, their thoughts and actions.
metadiegetic level or hypodiegetic level
part of a diegesis that is embedded in another one and is often understood as a story within a story, as when a diegetic narrator himself/herself tells a story.









































































